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In Hold'em you get 1 combo. In PLO you get 6. Every card must work together.

Suits add 5-8% equity. Double-suited hands are gold. Trips in hand = trash (you block your own outs). Danglers (disconnected cards) kill a hand's potential.

Quick tier reference:

PREMIUM STRONG PLAYABLE MARGINAL TRASH

Position matters more in PLO. You need hands that flop well in multi-way pots from early position, but can open wider in late position with hands that have some connectivity.

BTN
Best position at the table
SPACE or ENTER for next hand
PLO Starting Hands Guide

Why PLO Hand Selection Is Different

In PLO you hold 4 cards, creating 6 two-card combos. A hand is only as strong as how well all four cards work together. A hand like A-A-7-2 rainbow looks great in Hold'em but is mediocre in PLO.

What Makes a Good PLO Hand?

Connectivity: Cards that are close in rank (rundowns like J-T-9-8) create straight potential on many boards.

Suits: Double-suited hands (two cards of one suit, two of another) add 5-8% equity. Nut flush draws win big pots.

High cards: Broadway cards (T+) make the nut straights. Low rundowns can make non-nut hands that get you in trouble.

Pairs: Big pairs (AA, KK) are good because they make top set. But they need help from the other two cards.

The Golden Rules: Trips = trash (dead outs). Danglers = hand killer. Double-suited > single-suited > rainbow. Connected > gapped > disconnected.

Position (6-Max)

UTG — Tightest. Only premium and strong hands.
MP — Slightly wider, still need quality.
CO — Open up with playable suited/connected hands.
BTN — Widest range. Position is king in PLO.
SB — Out of position post-flop, play tighter than CO.
BB — Getting a discount, defend with connected/suited hands.

Keyboard Shortcuts

P = Play    F = Fold    Space / Enter = Next hand