RUNNING COUNT

EXIT
Basement Counter
Basement Felt
Shoe
8.0
TC
0
Streak
0
BJ Bank
$0
WATCH THE COUNT
A
A
A
COUNTING…
0
RUNNING COUNT — TRAINING GUIDE
Goal: keep a correct running count while cards appear. At the end, enter your final total.

Why this module matters

At a real table, the count has to stay accurate while attention is split. This drill trains stability: you keep the number correct even while cards come fast and your focus tries to drift.

How to use this to increase skill

  • Start with 3 cards until you never miss.
  • Move to 5 cards and keep the count without replaying the sequence in your head.
  • Use 10 cards when 5 feels calm — this is where real mistakes show up.
  • If you miss twice in a row, drop one level and rebuild consistency.

How to play

  • Choose a round size (3 / 5 / 10 cards).
  • Press START ROUND. Cards will flash on screen.
  • Keep a running count in your head (start at 0).
  • After the last card, use -1 / +1 to set your final number, then press ENTER.

Hi-Lo values

ValueCardsMeaning
+12 3 4 5 6Low cards
07 8 9Neutral
-110 J Q K AHigh cards

Vegas / Macau shoe standard

This module uses an 8-deck shoe. When the shoe gets low, it reshuffles automatically.

Level 1 Systems (Beginner)

Hi-Lo (Balanced): +1 2–6 • 0 7–9 • -1 10–A

KO (Unbalanced): +1 2–7 • 0 8–9 • -1 10–A — No true count needed!

Red 7 (Unbalanced): Like Hi-Lo but red 7s count +1, black 7s count 0

Hi-Opt I (Balanced): +1 3–6 • 0 2,7–9,A • -1 10–K

Level 2 Systems (Advanced)

Omega II: +2 4–6 • +1 2,3,7 • 0 8,A • -1 9 • -2 10–K

Zen Count: +2 4–6 • +1 2,3,7 • 0 8,9 • -1 A • -2 10–K

Hi-Opt II: +2 4,5 • +1 2,3,6,7 • 0 8,9,A • -2 10–K

Level 3 Systems (Expert)

Wong Halves: +1½ 5 • +1 3,4,6 • 2,7 • 0 8 • 9 • -1 10–A

Tip: Double all values to avoid fractions when practicing.

Definitions

  • Deck: 52 cards.
  • Shoe: multiple decks shuffled together (commonly 8 decks in major casinos).
  • Running Count: start at 0 (or IRC for KO), add the count value of every card you see.
  • True Count (TC): running count divided by decks remaining. Green (positive) = player advantage. Red (negative) = house advantage. (KO doesn't use true count.)

Earnings + progression

Correct rounds earn BJ XP (shown on the Hub only). This page shows your Title and auto-applies your current allowed theme.

Keyboard

  • When answering: = -1 • = +1 • Enter = Submit
  • Esc closes Help